Due to issues of being tied to a grid the real-time gameplay has some holes in it. Because of this I've decided to move to a turn based system (sort of).
Instead of alternating turns after each move, your entire team will get 100 mana points each turn to use on abilities. Cooldowns will still be in play but will be turn based instead of in seconds. The Move ability will cost mana just like all the other abilities. I'll play around with the amount to see what feels right.
This will open the door for some team level abilities that modify this mana pool to either increase or decrease it for a couple of turns.
This is a rather big change to the code so will be working on that the next few days. I'm excited to see this in action and it should transfer over well to online play.