GvB puts you at a battle of both brain power and reflexes. It's played on a board that resembles chess or checkers but it's far from that type of gameplay. In GvB you pick a side of good or bad and you battle your opponent (be it human or computer).
There are 4 different unit types that you get to play with:
Each unique unit has 4 unique abilities along with the Move ability so they can move around the board. Using these abilities and combining abilities together from other units creates an endless amount of possibilities and strategies.
The game is played real-time so to add some strategy gameplay each ability has a "cooldown" associated with it. After using the ability it'll be placed on cooldown which means you can't use it for a certain time period. Some abilities act as "debuffs" against your opponents units which put can their abilities on cooldown. For example the Hand of Frost ability that the Wizard has puts an ice barrier around your opponents feet preventing them from using their move ability for a couple seconds.
The Move ability is the one ability that is common between all units. The move ability goes on cooldown after you reach your destination. The duration of the cooldown is calculated by how many tiles you've walked over to reach your destination. If you move over 5 tiles then you can't use your Move ability again for 5 seconds. This means you can walk across the entire board and get into the thick of the action right away if you want, but you'll be stuck there for some time before you can retreat so you better be ready to take a beating.
Here are some progress videos I've posted. There is sound but the mic isn't working the best so turn up your speakers nice and high.