These bonuses would stack also. So if you happen to get 3 Assassin units (because the 2 random units that were picked were both Assassins) then if they were all killed you would get +15% critical strike to the remaining units.
- Assassin death: +5% critical strike
- Knight death: +5% physical armor
- Wizard death: +5% damage
- Paladin death: +??
Haven't thought of a Paladin bonuses yet. If you have ideas I'm interested. Don't worry about what stats there are in the game just what would you think a Paladin bonus on death would look like.
Could make the Wizard have +5% mana or magical damage and the Paladin have +5% damage. Could also just make the Paladin have +5% randomized attribute, so there is a chance that killing a Paladin (which should be more difficult compared to the rest to kill) could yield a 5% critical strike or +5% physical armor, and so forth.
ReplyDeleteJust some ideas.
I like the randomness factor. I'll play around with that. Thanks for the ideas!
ReplyDelete